Currently In Development
Primary is a chaotic and frantic melee action game in which players use their powerful paintbrushes to grapple, smash, and slash their way through color-based enemies and attacks. The game tells the story of an artist defending themselves from physical manifestations of AI art, which are determined to drain artists of their creativity and inspiration for their own machinations. Production of Primary's vertical slice concluded May 2023 and the full game is in active development.
I work as a designer and programmer for development of Primary. I perform both mechanic and level design - concepting, prototyping, and developing gameplay and its implementation into Primary's levels. In addition to implementing the enemy behavior itself, I fine tune attacks, delay values, sound cues, animations, and overall combat flow to hit the sweet spot of challenge and fairness and create fun.