This model was created in Autodesk Maya and utilizes NURBS modeling methods. The objects were created by shaping a curve and rotating it around the vertical axis. Individual control vertexes could then be manipulated to more specifically shape aspects of the model. I used a directional light to illuminate the majority of the model and placed a point light within the lamp to give the lamp a light source. I also toggled which aspects of the model could cast shadows in order to produce more authentic lamp lighting.
Back to Top