For my first motion design project in Unreal Engine, I wanted to create a simple physics simulation between many objects, all acting against each other. I created a small scene in which the user can spawn a random spread of bees by pressing "Spacebar" or clear the scene by pressing "Q". After the bees are spawned, the user can click and drag on them to move and fling them around the scene, though movement is inhibited by the weight of the other bees. This required overcoming some interesting quirks of Unreal Engine, such as manually "waking" each bee so that it could be interacted with, but I learned a lot about creating interactive scenes and simulations within the engine.